I’m a little disturbed this morning. Over the past two days the two previous articles in this series have gotten virtually zero direct hits. I suppose it doesn’t mean that they aren’t being read, it just means that people aren’t linking to them directly. Traffic overall has been pretty average. I suppose I should resort to the oldest blogging trick in the book and put a break in my articles so you have to click them to see the rest of them. Makes statistics a whole lot easier. LOL.
The last section in the Code of Conduct (which is actually just a sub-section of a larger document called the Terms of Use) is the section on gameplay activity. What you can and cannot do in-game.
You may be somewhat disappointed to know what this is the shortest section of the Code of Conduct due mostly to the fact that Blizzard invokes the “and whatever else” clause leaving it essentially open-ended for them to enforce whatever they like. (Which is the #1 reason why you should never be rude to a GM.)
Interestingly though (and I’m hestitant to publish this) they start off with a list of things that are permissable. The opening paragraph of the Code of Conduct says (and I quote, with personal emphasis added):
Blizzard considers most conduct to be part of the Game, and not harassment, so player-killing enemies of your race and/or alliance, including gravestone and/or corpse camping is considered part of the game.
Colour me edumahcated! I did not know that was in the Code of Conduct! They go on to say that you should take reasonable measures to protect yourself in areas where you could get killed and not call a GM when a 500 lb Tauren decides to sit on your head. They add however, that “some things” go beyond this and are considered “unfair”. They are:
- Exploiting bugs. If there’s something wrong with the program and you use knowledge of that bug to gain a competitive advantage over another player you’re in trouble.
- Conduct prohibited in the EULA (End User License Agreement… another fine Blizzard document.)
- “Anything else” that Blizzard considers to be in violation of the “essence” of the game.
What what’s in that EULA? So glad you’re asked. (That’d be the other document you skip every time there is a patch.) We’ll be looking at it soon!
Yesterday we talked about what you can and cannot do in relation to the naming of your characters. The next article in this series about the Player Code of Conduct will talk about chat.
It’s become incredibly clear to me in the last few months on Bloodhoof that nobody knows exactly what the Code of Conduct says. Lots of players say that they know, but a lot of times when you check the actual Code of Conduct, they’re wrong. So I’m going to write one mother of a long blog post and go through it piece by piece. I’m going to take all the legalese and big words, and chop it up into small manageable pieces.

No, I’m not speaking apocalyptically of the end of the game, when Blizzard shuts off the servers for good. I don’t see any indications of that happening anytime in the near future. I’m talking about when your copy of the game ceases to function. One of the truly great things about the Windows and Mac versions of World of Warcraft is that the game is completely self-contained. There are no “hidden” files or registry entries. You can just copy the folder and be done. This is a good thing because it makes backups really easy and makes moving it from computer to computer really easy. It’s a bad thing because up until the other day, I’d been using the same installation for more than a couple of years. Eventually something is going to get corrupted or break, and sure enough it did. I did a Command-Option-Q to quickly get out of the game a couple of days ago and went to get a drink. When I came back, the game still hadn’t exited. I executed a “Force Quit” and restarted it, but it wouldn’t restart no matter what I did. I deleted all the folders that they tell you to delete when you have problems. It still wouldn’t restart, so I decided to do a complete re-install from scratch.
I admit that my earlier Death Knight comments may have been unfounded. Since I switched from Frost to Blood spec, I’m really beginning to enjoy my Death Knight a lot more. I think though that Death Grip has got to be one of my favourite Death Knight abilities no matter what spec you are. It’s just so frickin’ handy. Especially for caster fugitives and runners. I never thought I’d ever see a Death Grip go bad per se, but today I did. Luckily I wasn’t the person who cast it.
As you can see from my lovely little screenshot, my Death Knight got his “Jenkins” title tonight. I know I’m not the first. There have been people parading around Ironforge with the title for quite some time. But we did the whole thing (from “no UBRS key” to “Jenkins”) in one evening and three trips to the rookery. We learned from our mistakes, and I will pass what we learned onto you if you’re thinking of trying for the “Jenkins” title.
I appreciate the fact that some of you have missed me. But when I don’t blog, I don’t blog. Inspiration comes in spurts (for me anyway) and I’ve kinda been busy lately. Messages like “We miss you” and “Where ya been?” are appreciated. Messages telling me what I should do, or how I should blog succeed only in pissing me off. If you think it’s so easy, try doing it yourself. Everybody needs a break once in a while. Rant over.